|Model Number:AMX-004-02||Pilot: Ple Two|
|Cost: 300 Hp: 540 Transform: X Form Change: X|
A unit with some minor changes made to the first prototype unit that was piloted by Haman. A 3 pronged Beam sabers were added to the hands, and a Psycommu Controller added to allow remote piloting from outside the cockpit.
|Main||Beam Gun||8||70||More ammo than usual for this unit’s cost.|
|Charged Main||Beam Gun (Double Shot)||–||117||1-hit down.|
|Sub||Funnel||15||71||Fires a set of 3 funnels, input direction for different effect. Can release up to 9 funnels at once.
|Special Shooting||Funnel (full Salvo)||2||35~|| Deploys 9 funnels in a row in front of Quebley and fires.
|Special Melee||Funnel Mode||100||~61||Quebley does a spin, poses and enter funnel mode. During Funnel Mode, a very small amount of boost is gradually consumed. BDC or press Boost to exit Funnel mode. 9 Funnels are send to follow the current target.|
|Burst Attack||Super Funnel Mode||–||177(B)/153(L)||Buff type Burst Attack. Has Superarmor, forced camera and refills BC ammo to full during activation.|
|5B||5BBB||170||Standard 3 hit melee, last hit bounces|
|CC8B||CC8B||85||High damage single hit|
A: AB, AC, BC
Main: Beam Gun
More ammo than usual for this unit’s cost
Charged Main: Beam Gun (Double Shot)
Fires a set of 3 funnels, input direction for different effect. Can release up to 9 funnels at once.
This weapon have two types of input:
1)5AB: Deploys funnels beside Quebley and stays there. Deployed funnels automatically fires after 1 second, or when main is fired.
2)*AB: Sends funnels out to chase the target. Funnels will attack from the direction input.
Special Shooting: Funnel (full Salvo)
Deploys 9 funnels in a row in front of Quebley and fires. Good for anti melee. Input 4/6 to deploy the row to be entirely on the left or right of Quebley. Can be used even if any amount of funnels are sent out due to AB.
Special Melee: Funnel Mode
Quebley does a spin, poses and enter funnel mode. During Funnel Mode, a very small amount of boost is gradually consumed. BDC or press Boost to exit Funnel mode. 9 Funnels are send to follow the current target. Press A to command funnels to fire, causing heavy stagger. Cooldown of 3 seconds after exiting before the reload starts, with very fast reload of 100 ammo/15 sec (~6 ammo/sec).
Different direction input will change the initial spin and pose slightly:
1)2BC: Enters Funnel Mode without moving.
2)4/5/6BC: Spins upwards slightly then enters Funnel Mode.
3)8BC: Spins upwards even higher than 4/5/6BC.
Super Funnel Mode
Buff type Burst Attack. Has Superarmor, forced camera and refills BC ammo to full during activation. The effect is same as the BC Funnel Mode, except you can move around while the funnels are all chasing your target automatically. Funnels will also only stick to the original target. Press A, AB or BC to command the funnels to fire. During this mode, you cannot use AB, AC, or BC. This effect ends after the ammo for BC hits 0, regardless of Quebley still being in Burst. This effect also ends when the original target dies, oddly enough, but AB and AC will still remain unusable until ammo for BC hits. Be careful when using this Burst Attack on a dying enemy.
- As BC’s starting ammo is full during spawn, you can use it immediately right as the fight starts, provided your opponent has no gerobi attacks.
- BC can also be used for a quick focused attack by firing the funnels immediately just as you enter funnel mode, due to the funnels flying to the target straight in a very tight pack towards the target.
- Mobility improved
- Red lock range increased
- CSA: Faster start up, damage increased (102>117), decreased proration on follow up hits
- AB: Reload time reduced (-0.75sec)
- AC: Increased projectile speed, easier to follow up on hit, changed to continuous reload, reload time adjusted, changed graphical effect on hit
- 2B: Target cannot tech out after being hit
- CC8B: Improved tracking, easier to follow up on hit