• Please let us know if you find broken links, and where to find them. We thank you in advance :)
  • Do buy us a coffee if you think we're doing a good job!
  • Please bear with the crap mobile version, we're working on it!

Gundam Versus GUI

Gundam Versus GUI: 

Gundam Versus’ GUI can be quite overwhelming for players new to the series due to the number of things flashed on the screen at the same time. If you’re having problems understanding what these things actually represent (more so because you cannot read Japanese or Chinese), fear not! Below you will find a guide detailing exactly what you need to know about the GUI, labelled for your viewing convenience. 

  1. Team Health Gauge 
    • The Team Health Gauge represents the remaining amount of cost both teams have. Every time a suit is destroyed, its cost is deducted from the team total. The team that has their Team Health Gauge reduced to 0 first loses.
  2. Enemy Indicator
    • A quad-directional enemy indicator. A yellow color indicates an enemy in the direction the color is facing. A red color indicates an attack coming from the direction the color is facing.
  3. Battle Timer
    • The time limit both teams have for the fight. If neither team has won by the time the timer hits 0, both teams lose.
  4. Target Lock
    • Indicates a suit’s ability to land a hit on the enemy. When the lock is red, it means that the suit is capable of landing an attack on the enemy, and all attacks will have tracking. When the lock is yellow, it means that the suit is near enough to attack the enemy, but the enemy is in a state of invulnerability and therefore will not be hit. A white lock means that the suit is too far to land any accurate hit on the enemy, and all attacks will not track.
  5. Minimap
    • Shows positions of both enemies and your ally.
  6. Partner HP
    • Your partner’s HP. If it hits 0, your partner’s suit is destroyed and its cost is deducted from the team’s total health.
  7. HP
    • Your HP. If it hits 0, your suit is destroyed and its cost is deducted from the team’s total health.
  8. Burst Gauge
    • Your burst gauge. Can be activated once it reaches 50%. The fuller your burst gauge upon activation, the longer your burst will last. 
  9. Boost Gauge
    • Your boost gauge. Boost is required to perform most actions in the game. Consuming your entire boost gauge will cause your suit to go into an Overheat state, forcing it to land.  Landing your suit will refill the gauge fully. Landing with more boost shortens the recovery time after landing, and landing due to an overheat will greatly increase it.
  10. Ammunition
    • The amount of times you can use the corresponding weapons.
  11. Striker Ammunition
    • The amount of times you can summon your striker.
Scroll Up